Before you queue
Read this once, before your first Zheng'e pull.
Set up before the pull
- Two healers minimum, and agree the Cloudburst rotation now. Three healers makes phase 1 considerably more forgiving.
- Bring ranged damage for the blue-circle elites — killing them from outside is safer and matches Talent 1-1.
- Bring fire arrows. They are how the ground team destroys the blue flowers during Cold Energy — the flowers poison the healers on the tower, and they die at 20 stacks.
The healer rotation is a wipe mechanic
Cloudburst Healing's cooldown is longer than its duration. Two healers must therefore alternate casts to keep Frost Poison Resistance up continuously.
Casting at the same time creates a resistance gap — and Akira Y says plainly that gap can wipe the team. The second healer watches both the healing circle's remaining duration and the Resistance duration before committing.
| Talent | Requirement | Difficulty | Jump |
|---|---|---|---|
| 1-1 | Never enter the Frost Poison area without Frost Poison Resistance | Works with AI | 2:55 |
| 1-2 | Deflect four ice blades during Ice Blade Explosion | Works with AI | 4:02 |
| 1-3 | The entire team takes no ice blade damage | No Smart Assist | 4:10 |
| 2-1 | Deflect an elite monster's red attack once during Cold Energy | Easy with AI | 6:08 |
| 2-2 | Destroy four blue flowers with fire arrows during Cold Energy | Works with AI | 6:15 |
| 2-3 | No elite charges the tower, and the shield breaks within 18 seconds | No Smart Assist | 6:25 |
Two talents span more than one mechanicTalent 2-3 requires both that no elite charges the tower and an 18-second shield break — but breaking it fast is what stops the elites spawning, so one action serves both.
