Where Guilds Meet · Hero's Realm
Lvl 96 Hero's Realm — The Wandering Ark & Pocketrupt Circus
Before you queue
Read this once, before your first Wandering Ark pull.
Raid-wide calls for the Wandering Ark
- Split three fragment teams for Phase 2. Each Moon Fragment is guarded, and all three are needed per charge.
- Bring AOE for the eight opening pillars in Phase 1 — the flute is called out specifically.
- On the Ark, hit the left-side legs first; a later mechanic spawns an enemy over there.
| Talent | Requirement | Difficulty | Jump |
|---|---|---|---|
| 1-1 | Take no damage from a burning leg | Works with AI | 1:21 |
| 1-2 | Nobody takes damage from the Desert Guardian's ground slam | Works with AI | 2:58 |
| 1-3 | No more than two players take burning-leg damage | No Smart Assist | 1:28 |
| 2-1 | Use Assassination twice in a row without taking Desert Warrior damage | Bugged | 5:55 |
| 2-2 | Never exceed 40 stacks of Sand Poison | Trivial | 5:42 |
| 2-3 | Nobody takes Sandstorm damage | No Smart Assist | 4:57 |
Talent 2-1 is bugged — don't sink time into itAkira Y flags it as broken in the CN version; even the enemy name in the description doesn't match what the in-game prompts call it. It can complete with AI teammates, but inconsistently. Treat any success as luck rather than execution.
