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Where Guilds Meet · Sword Trial

Lvl 96 Sword Trial — Ironheart Centipede & Ci & Cuo

Before you queue

Read this once, before your first Ironheart Centipede pull.

The weapon economy is the whole fight

  • Disarmed Collapse drops exactly four weapons and the next two mechanics each need two. There is no spare.
  • Weapons are consumed on use. Agree before the pull who takes Remnants and who takes Repeated Crushing.
  • Decide the Crushing order too — two interrupts are needed, half the shield each.

Deflecting red attacks is the master lever

Draining the energy bar forces Disarmed State, which is what gives you weapons, stops Toxic Infusion stacking, and reduces Poison Leakage frequency.

At 3 stacks of Toxic Infusion, Bite becomes lethal. If you're at 2 stacks and still in Armed State, that's the emergency — not the boss's health bar.

TalentRequirementDifficultyJump
1-1Use a dropped weapon to attack a RemnantWorks with AI1:47
1-2Interrupt Repeated Crushing with a dropped weaponWorks with AI2:38
1-3Interrupt the first attack of every Repeated Crushing, and no Remnant absorbedNo Smart Assist2:52
2-1Deflect 15 times during Armed StateInconsistent4:04
2-2Deflect 10 times during Hunt without being hitInconsistent4:09
2-3Collapse within 60s · Toxic Infusion <3 · Poison Leakage <2 per phase changeNo Smart Assist5:14